# How To Generate Random Numbers in Swift (Code Snippets)

Chris_Ching

13 Jun 2019

At some point in your life there comes a time where you will be needing randomness.

But why randomness?

Randomness or a random number has many uses, this includes:

- picking a lottery winner from a list
- generating a unique id/session for a user
- adding an element of unpredictability in games (e.g. loot drops, gacha draws, etc.)
- and many more!

Now, Let us tackle the exciting world of random numbers in Swift!

**Dealing with randomness regardless of Swift version**

There are many ways to generate number numbers in Swift.

First, we tackle very basics that can be used on any swift version.

There are three typical functions for random numbers, namely:

**arc4random()** returns a random number between zero and (2^32 or UInt32.max) – 1

**arc4random_uniform(n)** returns a random number between zero and the (parameter minus one).

**drand48()** returns a random Double between 0.0 and 1.0

**Note:** Both **arc4random()** and a**rc4random_uniform()** use the type *UInt32 *instead of the more typical *Int*. Thus, there is a need for conversion for ease of use.**Important!:** numbers from these functions are generated with a mathematical formula. Although they appear random, if you repeat the function often enough you will begin to see patterns and repetitions. Thus, it is not recommended for cryptography or security purposes.

### arc4random()

– although useful it is known to suffer from a condition called “modulo bias”. Where a particular set of numbers often appear more than others. Thus, it undermines the “randomness” of the function.

let number = arc4random() print("The computer selected: \(number)") //output: The computer selected: 1580707251

### arc4random_uniform(n)

– requires one parameter, the *upper_bound*. It returns a random number between 0 and *upper_bound *minus 1.

let number = arc4random_uniform(100) print("The computer selected: \(number)") //output: The computer selected: 17

the resulting number will be of type *UInt32 *so if you want to manipulate the number with other Int numbers in your code then you need to typecast it

let number = Int(arc4random_uniform(20))

### drand48()

– will generate a type *double *number with a value that is between 0.0 to 1.0.

let double_number = drand48() print("The computer selected: \(double_number)") //output: The computer selected: 0.582411752804263

**Dealing with randomness from Swift 4.2 and above**

Working with random numbers has changed since Swift 4.2 because you can now use native functions!

**.random(in: [ lower_bound] [range_operator] [upper_bound])**

Here is a quick example:

let number = Int.random(in: 0 ..< 100) print("Number: \(number)") //returns a random number from 0 - 99

The example above generates a random integer number between 0 and 100.

Notice that the function has a *range operator,* namely (**..<**).

This operator is called the *half open range operator* where the result will not include the upper bound (thus, 0 – 99)

if however you want to result to include 100, namely a range of numbers from 0 – 100 then you will need to use the *closed range operator* (**…**)

let number = Int.random(in: 0 ... 100) print("Number: \(number)") //returns a random number from 0 - 100

The** .random(in:)** function can be used on several primitive data types such as * Int, Double, Float*, and even

*.*

**Bool**Let decimal = Float.random(in: 0 ..< 1) print("Decimal: \(decimal)") //returns a random decimal number from 0.0 - 0.99999

We can also easily **randomize boolean** now. No need for the usual random number from 0 – 1!

let TrueOrFalse = Bool.random() print("Bool: \(TrueOrFalse)") //returns a random boolean value True/False

There is also a way to easily get a random element in a *Collection *(array, dictionary) data type via the **.randomElement()** function

let fruits = ["Banana", "Mango", "Apple", "Orange"] let randomFruit = fruits.randomElement() print("The computer selected: \(randomFruit)") //output: The computer selected Optional("Mango")

Notice that the result was of type * optional*, so in order to use the value properly we must

**unwrap**it. Since we know that our

*optional*will not fail we can just simply

**force unwrap****(!)**

**the**

**result**

let fruits = ["Banana", "Mango", "Apple", "Orange"] let randomFruit = fruits.randomElement()! print("The computer selected: \(randomFruit)") //output: The computer selected Mango